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| Games,
Richard Young,
20 January 1999 |
Rating: F2
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 Any successful game genre soon spawns it’s own gaggle of derivative clones. Killer Loop by VCC entertainment is a somewhat lacklustre Wipeout-alike, with a hint of Rollcage thrown in. Zippy, neon-lit graphics aside, this game has none of the subtleties of gameplay or intuitive handling of its idol, although to its credit, there is an attempt at one or two original ideas. Strap yourself into one of the bizarre-looking racers, and it soon becomes obvious that unlike Wipeout, your craft does not hover, but is stuck to the track by three huge magnetic pads. "Well how does it move then?" I hear you ask. Ah, frictionless tracks, you see. The idea is that as the tracks twist and turn, your craft needs to increase the magnetic power in order to stay in control.
What sounds like a good idea soon becomes a chore, as the steering dynamics of the craft seem to make no real sense. Taking a corner is about as exciting as taking a dump. The usual power ups are liberally scattered on the track in the hope of inducing something resembling gameplay, but unfortunately it all pales in the shadow of the Psygnosis classic and its sequels. With improved handling and dynamics Killer Loop wouldn’t be a bad game at all, but as it stands, you would be loopy to choose this over Wipeouts 1,2 or 3.
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