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Perfect Dark, Nintendo64
Games, Jerry Carpenter, 20 January 1999 Rating: F5


We previewed this a while back and it was all raves and rants about how darn great it was going to be. It finally hit the shelves on Friday and with the joypad still seriously sweaty in my hand after 24 hours of stomping around gunning down bad guys I can say it’s ‘really rather good’.


It’s a first person shooter in the style of ‘Goldeneye’, and by the same company, Rare who never fail to get thumbs up with all their releases. You play secret agent Joanna Dark, on the sneak around dodgy Global Corporation Datadyne Systems. Starting out creeping round the company’s skyscraper, you’re directed to carry out the usual spy stuff – finding scientists, unlocking doors, nicking secret documents, and whacking out the legions of security guards. The game progresses, and things get weirder as you start to crack open an alien conspiracy. Next thing you know, you’re wandering round UFO’s with your new mate - a pint sized alien called Elvis, taking a bunch of blonde men who turn into insects. Plot-wise then, nothing screamingly original, but pretty compelling nonetheless.


But it’s how it plays – so often these sort of games just slide into wandering the same old corridors fighting off ever increasing hordes of bad guys. But here you get so much cool stuff to play around with beyond the guns. Spy cameras that you can navigate around to check out the scene before steaming in. Cool hover bikes you can zip around on. Night vison goggles! X-Ray specs! They just keep chucking it at you, and it makes it all fun as hell.


Even when you’ve done the game, there’s loads of options to tinker with to keep you coming back. The multi-player stuff is amazing – where before you went head to head with your human chums only, now you can enlist entire teams of sim-bot killers on your side. Factor the ability to choose the appearance of your team, and next thing you’re fighting alongside a team of bearded secretaries against six yellow bald scientists. C’mon – if that’s not the future of computer gaming, what is?




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