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Silent Scope, Dreamcast
Games, Richard Young, 20 January 1999 Rating: F4


Many games take existing Hollywood movie situations and transpose them into the video game format, the car chase becomes "Driver" the horror scene becomes "Resident Evil", and now the sniper-on-the-roof has become "Silent Scope". Already established as an incredibly successful arcade game from game giants Konami, this original take on the shoot-em-up utilised a life-sized sniper rifle aimed at the gaming screen, and a street full of black-clad gun wielding baddies to take out, and I don’t mean to dinner. By looking through the scope, you were presented with a mini monitor that displayed a virtual close-up view of the terrorist/bad guy who is in dire need of some rapid trepanation. Now Konami have seemingly done the impossible and have done away with the gun peripheral for the conversion to Dreamcast. By cleverly placing the zoomed-in view on the screen itself, you need a steady thumb to place it over the target and squeeze the trigger, conveniently defaulted as the right trigger on the controller, the left one enabling you to switch from zoom to normal view on the scope. It is a compromise, but a successful one – as you soon find yourself sweating like crazy trying to get them before they get you. Oh yes, they can shoot back. The only criticism one might aim at the game is that to play through all the levels isn’t the hardest task in the world, and the developers have gone some of the way to rectifying this by including an all new training mode. But at the end of the day, this is an arcade conversion, not a full-blown adventure game, and should be treated as such. There is nothing quite like taking out a few bad guys to relieve the tension of a hard day at the office, especially when you manage to get a couple of good head shots in. Which is kind of sick when you think about it. Despite the question over longevity, Silent Scope is the latest in a gamut of groovy titles for Sega’s machine that hits the target. Bang on.




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